Zone Master v1.0 - LeOpArD - 22-06-2026
Zone Master
Description
This plugin adds a fully dynamic, multi-class zone system to Counter-Strike 1.6.
Zones can be placed, managed and configured during gameplay with full runtime control over team access, activation chance, timing, and per-class behavior.
Custom setups are saved per map and automatically loaded on every map start.
- Create and remove zones during gameplay via an in-game menu
- 14 distinct zone classes, each with its own model and dedicated effect: Ammo, Bomb, Clock, Health, Lightning, Mask, Mask2, Shield, Skull, Skull2, Stun, Stun2, Up, and Wings
- Configurable per zone: flags, team access, icon animation (Idle, Spin, Float, Spin-Float), activation chance, activation delay, duration and cooldown
- Ammo zones resupply clip and backpack ammo on a configurable frequency, in relative or absolute amounts
- Bomb zones resupply HE, Flashbang and Smoke grenades with individual per-type limits and optional overflow
- Clock zones alter weapon reload, attack, deploy speed and recoil while inside
- Health and Shield zones restore health or armor over time, each with configurable limits and overflow
- Lightning zones alter player speed, Mask zones control transparency and footstep noise, Mask2 swaps between up to four models via flags
- Skull and Skull2 zones deal periodic damage, with Skull also draining life from nearby targets
- Stun zones apply screen shake and color flash with adjustable FOV, Stun2 delivers timed slaps that can optionally kill
- Up zones apply upward velocity and gravity multipliers, Wings zones grant noclip and/or godmode while inside
- Independent axis scaling with size constraints for precise zone resizing
- Noclip and intuitive ghost preview tracking for natural alignment with grounds and walls
- Requires AMX Mod X 1.9.0+
Commands- say /zm -- Opens the Zone Master menu.
- say_team /zm -- Opens the Zone Master menu.
- say /zonemaster -- Opens the Zone Master menu.
- say_team /zonemaster -- Opens the Zone Master menu.
- zm_reload -- Reloads the configuration file.
- zonemaster_reload -- Reloads the configuration file.
Configuration
Code: # [Main Settings]
# SETTING_DEFAULT_FLAGS = Default flags (a - Icon, b - Active Delay, c - Active Duration)
# SETTING_DEFAULT_TEAM = Default team (0 - Disabled, 1 - Terrorist Only, 2 - CT Only, 3 - Both Teams)
# SETTING_DEFAULT_ANIM = Default icon animation (0 - Idle, 1 - Spin, 2 - Float, 3 - Spin-Float)
# SETTING_DEFAULT_ACTIVE_CHANCE = Default chance the zone is active when checked (0.0 - 1.0)
# SETTING_DEFAULT_ACTIVE_DELAY = Default delay before the zone activates (min - max)
# SETTING_DEFAULT_ACTIVE_DURATION = Default duration the zone stays active (min - max)
# SETTING_DEFAULT_ACTIVE_COOLDOWN = Default cooldown before the zone can reactivate (min - max)
# SETTING_DEFAULT_ICON = Default path of the zone's icon model
# SETTING_DEFAULT_ICON_SCALE = Default scale of the floating icon model
# SETTING_DEFAULT_ICON_ALPHA = Default alpha of the floating icon model (0 - 255)
# SETTING_DEFAULT_CLASS = Default class (0 - Ammo, 1 - Bomb, 2 - Clock, 3 - Health, 4 - Lightning, 5 - Mask, 6 - Mask2, 7 - Shield, 8 - Skull, 9 - Skull2, 10 - Stun, 11 - Stun2, 12 - Up, 13 - Wings)
# Per-class settings (defined under each [Zone Name] section, depending on MASTER_CLASS):
# AMMO_* = Clip/backpack ammo refill frequency, amount, mode and overflow
# BOMB_* = HE/Flashbang/Smoke grenade resupply frequency, amounts, limits and overflow
# CLOCK_* = Reload, attack, deploy speed and recoil multipliers while inside
# HEALTH_* = Healing frequency, rate, limit and overflow
# LIGHTNING_* = Player speed multiplier while inside
# MASK_* = Player alpha and footstep silencing while inside
# MASK2_* = Model flag combination (a/b/c/d) used to pick the displayed model
# SHIELD_* = Armor resupply frequency, amount, limit, overflow, type, absorb and reflect fractions
# SKULL_* = Periodic damage and life-steal fraction
# SKULL2_* = Periodic damage frequency, amount, damage type, limit and overflow
# STUN_* = Screen shake/flash frequency, amplitude, frequency, color range and FOV
# STUN2_* = Slap frequency, damage, direction (0 - Forward, 1 - Random) and kill toggle
# UP_* = Upward push and gravity multiplier while inside
# WINGS_* = Noclip and/or godmode toggle while inside
# MASTER_FLAGS = a - Icon, b - Active Delay, c - Active Duration
# MASTER_TEAM = 0 - Disabled, 1 - Terrorist Only, 2 - CT Only, 3 - Both Teams
# MASTER_ANIM = 0 - Idle, 1 - Spin, 2 - Float, 3 - Spin-Float
# MASTER_CLASS = 0 - Ammo, 1 - Bomb, 2 - Clock, 3 - Health, 4 - Lightning, 5 - Mask, 6 - Mask2, 7 - Shield, 8 - Skull, 9 - Skull2, 10 - Stun, 11 - Stun2, 12 - Up, 13 - Wings
Changelog
Code: * v1.0: Initial release.
Download
Zone Master v1.0
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